Component-based interaction plugin
A complete gameplay interaction system for Unreal Engine.
Build interaction prompts, holds, mashes, hits, foliage actions, gamepad-friendly UI, multiplayer validation, and save/load workflows from one Blueprint-friendly system.
Includes setup guides, Blueprint workflows, reference pages, and troubleshooting for real production cases.
Documentation
Documentation aligned with the current plugin architecture.
The docs cover setup, Blueprint workflows, interaction modes, gamepad glyphs, custom widgets, foliage, multiplayer, persistence, references, and troubleshooting.
Install the plugin, add the required components, and create the first working interaction loop.
Blueprint focus Blueprint WorkflowRecommended Blueprint patterns for interactors, interactables, events, slots, and runtime logic.
Gameplay patterns Interaction ModesTap, Hold, Toggle, Multi-Hit, Button Mash, and damage-based interaction behavior.
Input UX Input GlyphsEnhanced Input action resolution, keyboard/mouse prompts, and configurable gamepad glyph styles.
Presentation UI and FeedbackCustom interaction widgets, row widgets, progress bars, outlines, sounds, particles, and notifications.
Instanced worlds FoliageVirtual foliage focus, proxy actors, source instance visibility, lifecycle control, and foliage debugging.
Networked gameplay MultiplayerLocal prediction, server validation, confirmed events, rejection reasons, and replicated runtime state.
Persistence Save / LoadPersist interactables and foliage proxy state with the recommended world-level snapshot flow.
Debugging TroubleshootingPractical checks and debug CVars for focus, validation, networking, foliage, glyphs, widgets, and save/load.
Full tree Documentation HubOpen the full docs tree and navigate every guide and reference page.
Open Docs