Interaction Engine Documentation

Getting started

Validate the first working interaction loop.

This chapter covers the minimum setup needed to verify installation, focus, prompt display, and interaction execution in a controlled test scene.

Scope: the sequence below assumes one player actor, one target actor, and one interaction slot. Expand the setup only after this baseline works.

Step 1. Prepare the test scene

  1. Create or open a level with clear line of sight between the player start and the test object.
  2. Place the pawn or character that will own the interactor component.
  3. Place a single actor that will receive the interactable component.
  4. Keep the initial distance short enough to validate focus behavior without nearby targets interfering.

Step 2. Configure the player side

  • Validation target The player actor should own one active interactor component, and the interaction input should reach it consistently during play.
  • Step 3. Configure the target side

    Anchor behavior: when an Interaction Widget Anchor Component exists, projected widgets and distant indicators resolve from that component instead of the actor origin.

    Step 4. Execute the baseline test

    1. Play the level and move into interaction range.
    2. Confirm that the interactor resolves the actor as the current focus target.
    3. Confirm that the prompt or indicator appears if widget display is enabled.
    4. Press the interaction input and verify that the configured slot produces visible gameplay or Blueprint output.

    Expected result

    Baseline checks

  • Input path Confirm that the actor receiving input is the same actor that owns the interactor component.
  • Target actor Confirm that the target actor contains an interactable component and at least one enabled slot.
  • Trace conditions Confirm that trace distance, collision channel, and visibility settings allow the target to be found.
  • Where to go next

    If you want to... Read next
    Understand the standard Blueprint assembly flow Blueprint Workflow
    Select the slot behavior type Interaction Modes
    Inspect component and slot fields in detail Interactor Reference, Interactable Reference, and Slot and Settings Reference