Getting started
Validate the first working interaction loop.
This chapter covers the minimum setup needed to verify installation, focus, prompt display, and interaction execution in a controlled test scene.
Scope: the sequence below assumes one player actor, one target actor,
and one interaction slot. Expand the setup only after this baseline works.
Step 1. Prepare the test scene
- Create or open a level with clear line of sight between the player start and the test object.
- Place the pawn or character that will own the interactor component.
- Place a single actor that will receive the interactable component.
- Keep the initial distance short enough to validate focus behavior without nearby targets interfering.
Step 2. Configure the player side
- Add the interactor component to the pawn or character that should initiate interactions.
- Bind the interaction input in the same input path already used by the player for gameplay actions.
- Connect that input to the interactor entry points used by the project, typically
StartInteractandStopInteract.
Step 3. Configure the target side
- Add the interactable component to the actor that should respond to the player.
- Create one slot inside
Slotsand configure the intended interaction type for the first test. - Set
InteractionTitleand slot display fields if the test should show a prompt widget. - If the prompt or indicator should resolve from a specific point, add an
Interaction Widget Anchor Componentto the actor hierarchy.
Anchor behavior: when an
Interaction Widget Anchor Component exists,
projected widgets and distant indicators resolve from that component instead of the actor origin.
Step 4. Execute the baseline test
- Play the level and move into interaction range.
- Confirm that the interactor resolves the actor as the current focus target.
- Confirm that the prompt or indicator appears if widget display is enabled.
- Press the interaction input and verify that the configured slot produces visible gameplay or Blueprint output.
Expected result
- The interactor acquires the intended target within the configured trace settings.
- The prompt appears only when the interactable is in a valid display state.
- The interaction input reaches the configured slot and produces the expected result on the correct actor.
Baseline checks
Where to go next
| If you want to... | Read next |
|---|---|
| Understand the standard Blueprint assembly flow | Blueprint Workflow |
| Select the slot behavior type | Interaction Modes |
| Inspect component and slot fields in detail | Interactor Reference, Interactable Reference, and Slot and Settings Reference |